Monday, December 18, 2006

UPDATES - PROBLEMS SOLVED

Thank You Joseph for allowing me to present on Thursday instead of Tuesday. This is going to be my saving grace.
I rethought a couple of major transitions between scenes and some scenes need to be COMPLETELY reanimated. Considering this is my first time incorporating clips into Flash and then transition them into a story/interactive narrative means it has been quite a learning experience.
Basic shot layout - in order of succession. All the Circular Bullets are the NEW Scene Transitions that I will incorporate to create and bridge the gap between narrative and interaction.

  • A. STARS INTRODUCTION [Complete] (slow down beginning contextuals)
  1. FADE TO SPACE SCENE (you watch this, and hardly interact with it)
  2. FADE TO REVOLVING STARS (same) [COMPLETE]
  • B. MOON INTRO [Complete] (fix transition from A2 previously)
  1. FADE TO WALKING SCENE
  2. PAN UP TO PLANET IN DISTANCE (you click this to *zoom* into the planet).
  3. FADE INTO REVOLVING STARS [COMPLETE] (add distant planet that blinks (EARTH*)
  • C. LAB INTRO [Complete] (Fix Fade From B3]
  1. FADE OUT FROM DRAMATIC "CYGNUS" SCENE
  2. PANNING SHOT OF DOCTOR LOOKING OUT WINDOW AT LAB [Complete - Window Scene Not] (A spaceship floats in the distance - blinks and is noticeable - CLICK)
  • D. ZOOM INTO GENERAL SHOTS (NONE OF THESE ARE DONE<> MUST GET THESE SUNDAY ASAP DONE AND FINISHED)
  1. FADE OUT FROM THIS SCENE SOMEHOW AND LEAD INTO DUEL SCENE
  • E. Fade into Revolving Stars [Complete] - Select {CYGNUS}-"I shall burn brighter then ever. Behold the glory of Cygnus!" , {CYGNI}-"Even you cannot outshine my hunger!"
  1. / CYGNUS - LAB SCENE [Almost Complete - Increase in Energy Decimates Lab - Comic Narrative.]
  2. CYGNUS - -maybe-POST-LAB - SCENE OF GENERAL WATCHING THE SUN BURST
  3. / CYGNI - MOON SCENE [Almost Complete - lead to moon crashing into moon explosion scene]
  4. CYGNI -- maybe-POST-MOON

THIS WILL BE UPDATED TOMORROW (MONDAY) w/ FINAL SCENE ANALYSIS

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